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Expert Witness Blog

Great Uses for Games

Player holds a smartphone showing an online casino.The Internet is making many innovative policies and economic practices more impactful simply because of the scale and reach of this global medium. The other aspect of online culture, often beguiling, is that innovation or pro-social development sometimes stems from unusual sectors such as entertainment. Banking -- and personal finance or investment specifically -- has undergone tremendous shifts in recent years. All the while traditional methods for using money have been joined by Web-powered currencies and payment tools, let alone access to more investment opportunities.

 

The Game of Life

 

One exciting offshoot of entertainment is the rich possibility for education that lies latent in gaming, particularly online gaming -- and now, this includes games that are driven by the mobile Web rather than by apps. In many emerging economies or even troubled areas of the world, already there have been trials involving the distribution of tablet-type devices to kids for use in education (and before that, laptops), as well as introducing Web-powered cross-cultural contact.

 

This type of approach, as well as the economic facilitators for such initiatives based upon it, could be used as a matter of course in Western countries -- and certainly they may be in the near future. The reasons are that smartphones and tablets already have wide social acceptance; e-learning has cost-saving benefits; and, consistent learning content can be delivered throughout school systems with electronic textbooks and materials.

 

Another powerful possibility is opening up two-way communication between teachers and students from different schools in all parts of a country -- if handled correctly, this could have profound advantages for education. When the entire population of students feels included in a country-wide online school network, their commonality as learners could be the source of deep inspiration -- and this in turn will have direct positive influence upon the next generations and eventually the national economy.

 

The Economic Life of Games

 

Truth be told (and it is fortunate), online games today earn massive profits. The number of people who are playing them (and who are experimenting with types of games that are new to them, such as bingo or poker or even roulette) is increasing because of the anonymity of the Web. Also, it may be that certain types of games, pastimes, or hobbies are not present in a person’s local physical community -- the Internet brings all types of culture to each of us, including games from all over the world.

 

Single gaming sites (also communities, you see) have millions of players now. That generates a lot of capital, and some of it could be applied to delivering online educational tools -- that is, out of the social contract that gaming companies are free to respect unilaterally, or, by laws that compel them to give back to the surrounding communities.  

 

The same technology, including software and devices, is being used as a medium that carries the world’s most advanced educational content -- much of it delivered by the Web. Gaming technologies that involve subscriptions and payments from players (such as safe online and mobile casinos, or multiple player game worlds) have more than enough sophistication to handle managing students’ progress through game-based learning materials, recording their grades and so forth.

 

Already, casino systems, for example, have had the responsibility to teach new members and registered players about promotions, to explain the casino’s banking practices, to play new games, or, how to use the house’s account preferences (even those designed for helping certain players avoid gambling addiction!). We have all seen the impact of games’ basic tricks and methods (to hold our attention) upon all sorts of online interfaces, including banks and financial tools -- there has been a great influence, whether we knew it or not. The potential for grameen banking, in particular, and innovative financial tools to benefit from the same technology built into games is great.


So, we can see that the idea with which we started (about the many surprising alternative uses for technologies that had been developed originally for entertainment purposes) is shown by  popular guide sites for games like classycasinos. It just so happens that online casinos have the highest stakes for making systems that won’t lose money or have errors -- obviously it does not take too much to redirect that energy and apply it to useful ends, too.

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